It certainly makes sense to design interfaces for computer software so
that users can perform tasks as quickly and efficiently as possible. However sensible this goal is, the means to
achieve it is much more complex. Falling
short of the goal would negatively impact both sales and user
satisfaction. The solution involves
methods from a multifaceted discipline known as human-computer interaction, or
HCI, drawing from other relevant and long-standing disciplines such as
psychology, sociology, cognitive science and graphic design.
Sections:
"Interface Design: Extending Usability of Software"
The prior introduction.
Basic principles: examining users and the tasks they perform, testing
initial and subsequent designs and evaluating user feedback and user
performance of those tasks, then repeating redesign based on successive
evaluation to optimize performance.
Aspects by which the user interface is the point of communication
between the user and program behind it.
Christopher Wicken's often-used thirteen principles of display design
to create effective interfaces.
Conclusion:
Within just a few decades, computers have become indispensible to the
home and workplace. But as H. P.
Lovecraft pointed out, such revolutionary change invariably brings out fear—of
failure, of success, of looking incompetent, and more broadly, of the
unknown. What better gift can software
developers bestow on the working world than interfaces that provide employees
control over their performance, certainty about their tasks, extend their capabilities, and render the
only key to self-esteem and worker satisfaction—accomplishment?
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