Saturday, March 4, 2017

Plan for article regarding user interfaces

It certainly makes sense to design interfaces for computer software so that users can perform tasks as quickly and efficiently as possible.  However sensible this goal is, the means to achieve it is much more complex.  Falling short of the goal would negatively impact both sales and user satisfaction.  The solution involves methods from a multifaceted discipline known as human-computer interaction, or HCI, drawing from other relevant and long-standing disciplines such as psychology, sociology, cognitive science and graphic design.

Sections:

"Interface Design: Extending Usability of Software"

The prior introduction.

Basic principles: examining users and the tasks they perform, testing initial and subsequent designs and evaluating user feedback and user performance of those tasks, then repeating redesign based on successive evaluation to optimize performance.

Aspects by which the user interface is the point of communication between the user and program behind it.

Christopher Wicken's often-used thirteen principles of display design to create effective interfaces.

Conclusion:


Within just a few decades, computers have become indispensible to the home and workplace.  But as H. P. Lovecraft pointed out, such revolutionary change invariably brings out fear—of failure, of success, of looking incompetent, and more broadly, of the unknown.  What better gift can software developers bestow on the working world than interfaces that provide employees control over their performance, certainty about their tasks,  extend their capabilities, and render the only key to self-esteem and worker satisfaction—accomplishment? 

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